2023-06-12 23:29:37 +01:00

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<outline name="The Ten Thousand Timelines" ID="0" description="A network of hybrid timelines&#10;&#10;Called &quot;T3&quot; or T-cubed&#10;&#10;Timelines are numbered in Cr0ncore records, ">
<outline name="T7743" ID="9" description="Year 1860">
<outline name="London" ID="5"/>
</outline>
<outline name="Present day" ID="1">
<outline name="Brackenhill" ID="6"/>
</outline>
<outline name="Wei Long" ID="7" description="Exists in 283 timelines (that are known to the Cr0ncore), and unofficially in over 3000 more.&#10;&#10;&quot;All T3's roads lead to Locus, all T3's sewers drain into Wei Long&quot;">
<outline name="Economy" ID="18" description="Currency: Quoins / Q0ins / q0ins&#10;&#10;quantum crypto"/>
</outline>
<outline name="Lunkhor" ID="23" description="A timepool. The &quot;Capital&quot; of the T3, and the seat of the Executive, Cr0ncore and Cosantori Aeturnix.&#10;&#10;T1 - 100?"/>
<outline name="Interesting Anachronisms" ID="27" description="Mammoths&#10;Slavery/Indenturement&#10;Aristocracy&#10;Fusion Power&#10;Space travel"/>
<outline name="How timelines join the T3" ID="22" description="There's a diplomatic process.&#10;&#10;Officially, a timeline can be connected by CronCore Nexii and Ports when:&#10;&#10; - The whole world is aware of the T3&#10; - The world is at peace.&#10; - The world's leaders submit to the Executive&#10;&#10;In reality, it takes corruption, and letting CronCore get their fingers in the pie."/>
<outline name="The Impact" ID="68" description="2078 Comet impact.&#10;Happens to all timelines, unless stopped by spacecraft from T3"/>
</outline>
<outline name="Timeline tree" ID="51">
<outline name="1134 BC - Trojan fork" ID="52" description="Earliest known fork.&#10;Fall of Troy caused by a Shrythers">
<outline name="Tvarutnan Timelines" ID="46" description="Officially nearly 1700 Tvarutnan timelines are part of the T3.&#10;&#10;When the Aegean Apocalypse didn't happen.&#10;&#10;Named after the Tvarutnan Empire ( Founded approx 900BCE)&#10;&#10; - ">
<outline name="468 AD Kjarnos fork" ID="55" description="Nuclear war">
<outline name="Imperial Tvarutnan" ID="56"/>
<outline name="Kjarnak Timelines" ID="57"/>
</outline>
</outline>
<outline name="Aegean Timelines (us)" ID="53">
<outline name="1277 - Kublai fork" ID="63" description="Kublai Khan conquers Japan,&#10;&#10;China doesn't turn isolationist in the the Ming Dynasty, and eventually Europe and the Americas are ruled by a post-Mongol kingdoms.&#10;&#10;Source of the Wei Long timepool">
<outline name="Khaganate Timelines" ID="65" description="East Asia becomes dominant.&#10;&#10;Origin of the Wei Long timepool"/>
<outline name="Colonial Timelines (us)" ID="66" description="Europe becomes dominant world power(s).">
<outline name=" 1645 - Westphalian fork" ID="54">
<outline name="Treaty Timelines (us)" ID="58">
<outline name="1839 AD - Victorian fork" ID="59">
<outline name="Albert Timelines (us)" ID="60"/>
<outline name="Annian Timelines" ID="61" description="Queen Anne II succeeds Vicoria in 1862 AD&#10;&#10;Jack's Timeline is Annian"/>
</outline>
</outline>
<outline name="Ottan Timelines" ID="62" description="After a further century of war following the failure of the treaty, Europe is conquered by Ecclesiarch Otto - a brutal puritanical dictator.&#10;&#10;Even in 2100, theses timelines are ruled by puritans"/>
</outline>
</outline>
</outline>
</outline>
</outline>
</outline>
<outline name="Groups and Factions" ID="10">
<outline name="Cosantori Aeturnix" ID="3" description="Nickname: Cozzer's&#10;&#10;The cops of the T3">
<outline name="Investigative Juris" ID="42" description="Local authorities handle non-shrything related crime.&#10;CA have a mandate to return shrythers to the timeline that raised the arrest warrant.&#10;"/>
<outline name="Incorporative Juris" ID="69" description="Embedded in local militaries and law enforcement"/>
<outline name="Special Juris" ID="70" description="Handle the really big things, like Fly or Black Ribbon."/>
</outline>
<outline name="Skrifters" ID="20" description="Time bandits">
<outline name="Black Ribbon" ID="21" description="Wei Long's most powerful skrifter outfit. Claims territory in hundreds of timelines&#10;&#10;Led by gangster called Tiablo / the Grandfather&#10;"/>
</outline>
<outline name="Cr0nCore" ID="38" description="The corporation/syndicate that controlled the Nexi and Ports&#10;&#10;"/>
<outline name="The Executive" ID="2" description="&quot;Ruler&quot; of the T3&#10;&#10;Nobody knows if it's a person, comittee, or AI"/>
</outline>
<outline name="Chronoshrything" ID="32" description="The ">
<outline name="Rules" ID="33" description="For reference:&#10;&#10;Sanderson's First Law:&#10;&#10;An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.&#10;&#10;&#10;Sanderson's Second Law: Limitations &gt; Power&#10;&#10;The limitations of a magic system are more interesting than its capabilities. What the magic can't do is more interesting than what it can.&#10;&#10;&#10;Sanderson's Third Law: Expand on what you have already, before you add something new.&#10;&#10;A brilliant magic system for a book is less often one with a thousand different powers and abilities -- and is more often a magic system with relatively few powers that the author has considered in depth.&#10;&#10;Sanderson's Zeroth Law: Err on the side of AWESOME.">
<outline name="Abilities" ID="71">
<outline name="Sensing" ID="74" description="*'s are the level required for this ability&#10;&#10;'Feel' Chronocharge in Objects:&#10;&#10;- Touching the object (*)&#10;- Near the object (**)&#10;- Feel it moving / being moved (**)&#10;&#10;'Feel' Chronocharge in People&#10;&#10;- touching (*)&#10;- nearby (**)&#10;- greater distance (***)&#10;- nearby timelines (****)&#10;&#10;- Sensing past/future movements of charge (***)&#10;&#10;'Smell' chronocharge&#10;&#10;- Recognise which timeline and what year (*)&#10;- Recognise what object it's been in (person/anchor/reservoir) (**)&#10;- Recognise who it's been in (***)&#10;- Pick up visual and auditory information from chronocharge (****)&#10;&#10;&#10; - "/>
<outline name="Shrything" ID="75" description="reversing their timestream&#10;ghosting - the afterimage/before image&#10;going above the plane/entering timespace/going "/>
<outline name="Moving" ID="76" description="Absorbing Chronocharge&#10;&#10;- Absorb from high pressure thing (eg Donor shryther or Chronopump) (*)&#10;- Absorb by touching (**)&#10;- Absorb at a distance (***)&#10;- Absorb from a person (***)&#10;- Absorb from a death (**) - Black Ribbon practice&#10;- Absorb from a person by touch (***)&#10;- Absorb from a person at a distance (****)&#10;&#10;Emitting Chronocharge&#10;&#10;- Charge a well or anchor (**)&#10;- Donate charge to another shryther (**)&#10;- Force charge into an unwilling person (***)&#10;&#10;Absorbing someone's shrything abilities (****)&#10;Fly does this by trapping them in resonance, forcing charge into them over and over until the charge absorbs their &quot;mind&quot;, then reabsorbs it when she kills them."/>
<outline name="Anchoring" ID="87" description="&quot;Bound&quot; CC.&#10;&#10;- Following an anchorline &#10; - touching: (*)&#10; - seeing anchor: (**)&#10; - following trail (***)&#10; - causality bridging (****)&#10; - &#10;- Creating an anchor when you fork the timestream (**)&#10;- "/>
</outline>
<outline name="Strength levels" ID="72">
<outline name="Chronotypical (0)" ID="81" description="Range: &lt; 100ms&#10;"/>
<outline name="Chronoceptive (*)" ID="82" description="Range &lt; 1s&#10;&#10;Who?&#10;&#10;- Minimum level for Croncore employment&#10;- Low level skrifters"/>
<outline name="Chronadept (**)" ID="83" description="Range &lt; 10s&#10;&#10;Who?&#10;&#10;- Minimum level for Cosantori Aeturnix employment&#10;- Black Ribbon"/>
<outline name="Chronomancer (***)" ID="84" description="Range &lt; 100s&#10;&#10;Who?&#10;&#10;- Minimum level for CA Special Juris&#10;- Jack &#10;- (Mei and Addy are about a 2.5)"/>
<outline name="Chronosavant (****)" ID="85" description="Range unknown&#10;&#10;Who?&#10;&#10;- Cassie and Fly are the only known shrythers this strong"/>
</outline>
<outline name="Limitations" ID="73">
<outline name="Range" ID="89"/>
<outline name="Causality" ID="90" description="Causality is inviolable. You can't change your own past. If you shrythe back in time, you create a new past.&#10;&#10;When two anchorlines would create a causality breach, the weaker one snaps."/>
</outline>
<outline name="Physics" ID="77" description="Natural laws that apply to Time">
<outline name="Chronopressure" ID="78" description="Chronocharge flows from regions of high pressure to low pressure,"/>
<outline name="Chronostability" ID="79" description="Chronocharge capacity of an object = Age x Volume x Chronostability"/>
<outline name="Chronoconductivity" ID="80" description="Things that can change easily are chronoconductive&#10; - metal&#10; - fluids"/>
<outline name="Resonance" ID="88" description="Two shrythers trying to predict each other enter resonance&#10;Resonance causes the eye blur"/>
</outline>
</outline>
<outline name="Timeline forking" ID="34"/>
<outline name="Chronocharge" ID="8" description="The best way to think of it is &quot;wrongness&quot;&#10;&#10;Shrythers feel &quot;more real&quot; when they have more chronocharge.">
<outline name="Gathering" ID="30" description="Shrythers naturally generate it&#10;&#10;Wells naturally accumulate it from their environment, and Shrythers can &quot;suck&quot; it out."/>
</outline>
<outline name="Wells" ID="31" description="Old stones that absorb chronocharge from their environment.&#10;Very chronostable.&#10;Which stones absorb the most?"/>
<outline name="Anchors" ID="4" description="An object that a Shryther fills with local chronocharge to keep them tethered.&#10;&#10;For a new Shryther, it's their surroundings at the time of the Shrythe, but experienced Shrythers use more permanent anchors.&#10;&#10;Anchoring &quot;creates&quot; the fork (makes it real enough to return to?)&#10;&#10;"/>
<outline name="False Memories and Visions" ID="14"/>
<outline name="Well-worn paths" ID="19" description="The more Shrythers cross timelines, the &quot;closer&quot; they become.&#10;It takes less Time/Chronocharge to cross and reintegrate&#10;The twin visions are stronger on closer timelines"/>
</outline>
<outline name="Glossary" ID="39">
<outline name="Wraith" ID="11"/>
<outline name="Lifeline" ID="12" description="Someone's personal timestream. It is connected to their prime timeline by an Anchor."/>
<outline name="Lingo and Slang" ID="16" description="penta-sang = damned&#10;K'zin tah = "/>
<outline name="ownyear" ID="17" description="Year in someones lifeline."/>
<outline name="Timerange / Range" ID="15" description="Shrythers see a range of time at once - eg 30sec into the past, future, depending on strength.&#10;&#10;They see multiple possible outcomes if they or another Shryther takes action within their Range."/>
<outline name="Timestream" ID="48"/>
<outline name="Timepool" ID="64" description="A group of timelines tangled up by high levels of shrything.&#10;&#10;Paths become worn enough that even weak shrythers can move between them without Portals."/>
</outline>
<outline name="Technology" ID="24">
<outline name="The Net" ID="36" description="Data network throughout the Ten Thousand Timelines.&#10;&#10;Communication between timelines is tricky.">
<outline name="Nexus" ID="40" description="Mysterious artifact that provides datalinks between timelines.&#10;Like a Portal for photons.&#10;&#10;Owned by Cr0ncore, but pirate Nexi also exist"/>
</outline>
<outline name="Skiffs" ID="26" description="Vehicles that Shrythe.&#10;">
<outline name="Cr0ncore skiffs" ID="29" description="Have Nexi in their chassis&#10;&#10;Don't need shrythers to pilot it."/>
<outline name="Skriffs" ID="35" description="Unregistered with Cr0ncore, so need shrythers to pilot them"/>
</outline>
<outline name="Augs" ID="25" description="Cybernetic Augmentation&#10;&#10;Not good for Shrything - they glitch when you use shrything.&#10;&#10;Some of them require">
<outline name="Retinal Augs" ID="28"/>
</outline>
<outline name="Q-tab" ID="37" description="The digital/quantum wallet for storing qu0ins"/>
<outline name="Portals" ID="41" description="Port / Portal&#10;&#10;Gateway between timelines&#10;Controlled by Cr0nCore&#10;&#10;">
<outline name="Causality block" ID="13" description="Sometimes a reintegration fails in a firmly-anchored timeline.&#10;If two anchorlines would cause a causality breach, the weaker one breaks.&#10;No shryther's timeline is stronger than a Portal"/>
</outline>
<outline name="Drugs" ID="43" description="In Wei Long, most come in cartridges.">
<outline name="3Fall" ID="44" description="Elite, expensive drugs. Few side effects.">
<outline name="3Fall Green" ID="45" description="&#10;Calm and pleasure.&#10;Slight disorientation.&#10;Dulls mind and sense of Time.&#10;Mildly addictive.&#10;&#10;Overdose: unconsciousness, "/>
<outline name="3Fall Blue" ID="47" description="&#10;Energy and Focus&#10;Enhances physical senses (can't increase range though)"/>
</outline>
</outline>
<outline name="Weapons" ID="49">
<outline name="Leecher" ID="50" description="Bullet used by the CA.&#10;Sucks the chronocharge out of a shryther.&#10;&#10;Also sucks bound chronocharge from an anchor, weakening the link"/>
</outline>
<outline name="Anchortrace" ID="67"/>
<outline name="Chronopump" ID="86"/>
<outline name="Zero Stones" ID="91" description="Stones with 100%? chronovacuum.&#10;&#10;There's a zero stone in Leechers&#10;&#10;They're a Croncore secret, and are at the heart of Portals"/>
</outline>
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