131 lines
14 KiB
XML
131 lines
14 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<opml version="1.0">
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<body>
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<outline name="The Ten Thousand Timelines" ID="0" description="A network of hybrid timelines Called "T3" or T-cubed Timelines are numbered in Cr0ncore records, ">
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<outline name="T7743" ID="9" description="Year 1860">
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<outline name="London" ID="5"/>
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</outline>
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<outline name="Present day" ID="1">
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<outline name="Brackenhill" ID="6"/>
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</outline>
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<outline name="Wei Long" ID="7" description="Exists in 283 timelines (that are known to the Cr0ncore), and unofficially in over 3000 more. "All T3's roads lead to Locus, all T3's sewers drain into Wei Long"">
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<outline name="Economy" ID="18" description="Currency: Quoins / Q0ins / q0ins quantum crypto"/>
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</outline>
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<outline name="Lunkhor" ID="23" description="A timepool. The "Capital" of the T3, and the seat of the Executive, Cr0ncore and Cosantori Aeturnix. T1 - 100?"/>
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<outline name="Interesting Anachronisms" ID="27" description="Mammoths Slavery/Indenturement Aristocracy Fusion Power Space travel"/>
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<outline name="How timelines join the T3" ID="22" description="There's a diplomatic process. Officially, a timeline can be connected by CronCore Nexii and Ports when: - The whole world is aware of the T3 - The world is at peace. - The world's leaders submit to the Executive In reality, it takes corruption, and letting CronCore get their fingers in the pie."/>
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<outline name="The Impact" ID="68" description="2078 Comet impact. Happens to all timelines, unless stopped by spacecraft from T3"/>
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</outline>
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<outline name="Timeline tree" ID="51">
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<outline name="1134 BC - Trojan fork" ID="52" description="Earliest known fork. Fall of Troy caused by a Shrythers">
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<outline name="Tvarutnan Timelines" ID="46" description="Officially nearly 1700 Tvarutnan timelines are part of the T3. When the Aegean Apocalypse didn't happen. Named after the Tvarutnan Empire ( Founded approx 900BCE) - ">
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<outline name="468 AD Kjarnos fork" ID="55" description="Nuclear war">
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<outline name="Imperial Tvarutnan" ID="56"/>
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<outline name="Kjarnak Timelines" ID="57"/>
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</outline>
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</outline>
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<outline name="Aegean Timelines (us)" ID="53">
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<outline name="1277 - Kublai fork" ID="63" description="Kublai Khan conquers Japan, China doesn't turn isolationist in the the Ming Dynasty, and eventually Europe and the Americas are ruled by a post-Mongol kingdoms. Source of the Wei Long timepool">
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<outline name="Khaganate Timelines" ID="65" description="East Asia becomes dominant. Origin of the Wei Long timepool"/>
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<outline name="Colonial Timelines (us)" ID="66" description="Europe becomes dominant world power(s).">
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<outline name=" 1645 - Westphalian fork" ID="54">
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<outline name="Treaty Timelines (us)" ID="58">
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<outline name="1839 AD - Victorian fork" ID="59">
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<outline name="Albert Timelines (us)" ID="60"/>
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<outline name="Annian Timelines" ID="61" description="Queen Anne II succeeds Vicoria in 1862 AD Jack's Timeline is Annian"/>
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</outline>
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</outline>
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<outline name="Ottan Timelines" ID="62" description="After a further century of war following the failure of the treaty, Europe is conquered by Ecclesiarch Otto - a brutal puritanical dictator. Even in 2100, theses timelines are ruled by puritans"/>
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</outline>
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</outline>
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</outline>
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</outline>
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</outline>
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</outline>
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<outline name="Groups and Factions" ID="10">
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<outline name="Cosantori Aeturnix" ID="3" description="Nickname: Cozzer's The cops of the T3">
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<outline name="Investigative Juris" ID="42" description="Local authorities handle non-shrything related crime. CA have a mandate to return shrythers to the timeline that raised the arrest warrant. "/>
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<outline name="Incorporative Juris" ID="69" description="Embedded in local militaries and law enforcement"/>
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<outline name="Special Juris" ID="70" description="Handle the really big things, like Fly or Black Ribbon."/>
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</outline>
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<outline name="Skrifters" ID="20" description="Time bandits">
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<outline name="Black Ribbon" ID="21" description="Wei Long's most powerful skrifter outfit. Claims territory in hundreds of timelines Led by gangster called Tiablo / the Grandfather "/>
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</outline>
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<outline name="Cr0nCore" ID="38" description="The corporation/syndicate that controlled the Nexi and Ports "/>
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<outline name="The Executive" ID="2" description=""Ruler" of the T3 Nobody knows if it's a person, comittee, or AI"/>
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</outline>
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<outline name="Chronoshrything" ID="32" description="The ">
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<outline name="Rules" ID="33" description="For reference: Sanderson's First Law: An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic. Sanderson's Second Law: Limitations > Power The limitations of a magic system are more interesting than its capabilities. What the magic can't do is more interesting than what it can. Sanderson's Third Law: Expand on what you have already, before you add something new. A brilliant magic system for a book is less often one with a thousand different powers and abilities -- and is more often a magic system with relatively few powers that the author has considered in depth. Sanderson's Zeroth Law: Err on the side of AWESOME.">
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<outline name="Abilities" ID="71">
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<outline name="Sensing" ID="74" description="*'s are the level required for this ability 'Feel' Chronocharge in Objects: - Touching the object (*) - Near the object (**) - Feel it moving / being moved (**) 'Feel' Chronocharge in People - touching (*) - nearby (**) - greater distance (***) - nearby timelines (****) - Sensing past/future movements of charge (***) 'Smell' chronocharge - Recognise which timeline and what year (*) - Recognise what object it's been in (person/anchor/reservoir) (**) - Recognise who it's been in (***) - Pick up visual and auditory information from chronocharge (****) - "/>
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<outline name="Shrything" ID="75" description="reversing their timestream ghosting - the afterimage/before image going above the plane/entering timespace/going "/>
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<outline name="Moving" ID="76" description="Absorbing Chronocharge - Absorb from high pressure thing (eg Donor shryther or Chronopump) (*) - Absorb by touching (**) - Absorb at a distance (***) - Absorb from a person (***) - Absorb from a death (**) - Black Ribbon practice - Absorb from a person by touch (***) - Absorb from a person at a distance (****) Emitting Chronocharge - Charge a well or anchor (**) - Donate charge to another shryther (**) - Force charge into an unwilling person (***) Absorbing someone's shrything abilities (****) Fly does this by trapping them in resonance, forcing charge into them over and over until the charge absorbs their "mind", then reabsorbs it when she kills them."/>
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<outline name="Anchoring" ID="87" description=""Bound" CC. - Following an anchorline - touching: (*) - seeing anchor: (**) - following trail (***) - causality bridging (****) - - Creating an anchor when you fork the timestream (**) - "/>
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</outline>
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<outline name="Strength levels" ID="72">
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<outline name="Chronotypical (0)" ID="81" description="Range: < 100ms "/>
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<outline name="Chronoceptive (*)" ID="82" description="Range < 1s Who? - Minimum level for Croncore employment - Low level skrifters"/>
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<outline name="Chronadept (**)" ID="83" description="Range < 10s Who? - Minimum level for Cosantori Aeturnix employment - Black Ribbon"/>
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<outline name="Chronomancer (***)" ID="84" description="Range < 100s Who? - Minimum level for CA Special Juris - Jack - (Mei and Addy are about a 2.5)"/>
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<outline name="Chronosavant (****)" ID="85" description="Range unknown Who? - Cassie and Fly are the only known shrythers this strong"/>
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</outline>
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<outline name="Limitations" ID="73">
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<outline name="Range" ID="89"/>
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<outline name="Causality" ID="90" description="Causality is inviolable. You can't change your own past. If you shrythe back in time, you create a new past. When two anchorlines would create a causality breach, the weaker one snaps."/>
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</outline>
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<outline name="Physics" ID="77" description="Natural laws that apply to Time">
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<outline name="Chronopressure" ID="78" description="Chronocharge flows from regions of high pressure to low pressure,"/>
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<outline name="Chronostability" ID="79" description="Chronocharge capacity of an object = Age x Volume x Chronostability"/>
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<outline name="Chronoconductivity" ID="80" description="Things that can change easily are chronoconductive - metal - fluids"/>
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<outline name="Resonance" ID="88" description="Two shrythers trying to predict each other enter resonance Resonance causes the eye blur"/>
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</outline>
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</outline>
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<outline name="Timeline forking" ID="34"/>
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<outline name="Chronocharge" ID="8" description="The best way to think of it is "wrongness" Shrythers feel "more real" when they have more chronocharge.">
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<outline name="Gathering" ID="30" description="Shrythers naturally generate it Wells naturally accumulate it from their environment, and Shrythers can "suck" it out."/>
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</outline>
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<outline name="Wells" ID="31" description="Old stones that absorb chronocharge from their environment. Very chronostable. Which stones absorb the most?"/>
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<outline name="Anchors" ID="4" description="An object that a Shryther fills with local chronocharge to keep them tethered. For a new Shryther, it's their surroundings at the time of the Shrythe, but experienced Shrythers use more permanent anchors. Anchoring "creates" the fork (makes it real enough to return to?) "/>
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<outline name="False Memories and Visions" ID="14"/>
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<outline name="Well-worn paths" ID="19" description="The more Shrythers cross timelines, the "closer" they become. It takes less Time/Chronocharge to cross and reintegrate The twin visions are stronger on closer timelines"/>
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</outline>
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<outline name="Glossary" ID="39">
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<outline name="Wraith" ID="11"/>
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<outline name="Lifeline" ID="12" description="Someone's personal timestream. It is connected to their prime timeline by an Anchor."/>
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<outline name="Lingo and Slang" ID="16" description="penta-sang = damned K'zin tah = "/>
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<outline name="ownyear" ID="17" description="Year in someones lifeline."/>
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<outline name="Timerange / Range" ID="15" description="Shrythers see a range of time at once - eg 30sec into the past, future, depending on strength. They see multiple possible outcomes if they or another Shryther takes action within their Range."/>
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<outline name="Timestream" ID="48"/>
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<outline name="Timepool" ID="64" description="A group of timelines tangled up by high levels of shrything. Paths become worn enough that even weak shrythers can move between them without Portals."/>
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</outline>
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<outline name="Technology" ID="24">
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<outline name="The Net" ID="36" description="Data network throughout the Ten Thousand Timelines. Communication between timelines is tricky.">
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<outline name="Nexus" ID="40" description="Mysterious artifact that provides datalinks between timelines. Like a Portal for photons. Owned by Cr0ncore, but pirate Nexi also exist"/>
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</outline>
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<outline name="Skiffs" ID="26" description="Vehicles that Shrythe. ">
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<outline name="Cr0ncore skiffs" ID="29" description="Have Nexi in their chassis Don't need shrythers to pilot it."/>
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<outline name="Skriffs" ID="35" description="Unregistered with Cr0ncore, so need shrythers to pilot them"/>
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</outline>
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<outline name="Augs" ID="25" description="Cybernetic Augmentation Not good for Shrything - they glitch when you use shrything. Some of them require">
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<outline name="Retinal Augs" ID="28"/>
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</outline>
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<outline name="Q-tab" ID="37" description="The digital/quantum wallet for storing qu0ins"/>
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<outline name="Portals" ID="41" description="Port / Portal Gateway between timelines Controlled by Cr0nCore ">
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<outline name="Causality block" ID="13" description="Sometimes a reintegration fails in a firmly-anchored timeline. If two anchorlines would cause a causality breach, the weaker one breaks. No shryther's timeline is stronger than a Portal"/>
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</outline>
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<outline name="Drugs" ID="43" description="In Wei Long, most come in cartridges.">
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<outline name="3Fall" ID="44" description="Elite, expensive drugs. Few side effects.">
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<outline name="3Fall Green" ID="45" description=" Calm and pleasure. Slight disorientation. Dulls mind and sense of Time. Mildly addictive. Overdose: unconsciousness, "/>
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<outline name="3Fall Blue" ID="47" description=" Energy and Focus Enhances physical senses (can't increase range though)"/>
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</outline>
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</outline>
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<outline name="Weapons" ID="49">
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<outline name="Leecher" ID="50" description="Bullet used by the CA. Sucks the chronocharge out of a shryther. Also sucks bound chronocharge from an anchor, weakening the link"/>
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</outline>
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<outline name="Anchortrace" ID="67"/>
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<outline name="Chronopump" ID="86"/>
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<outline name="Zero Stones" ID="91" description="Stones with 100%? chronovacuum. There's a zero stone in Leechers They're a Croncore secret, and are at the heart of Portals"/>
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</outline>
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</body>
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</opml>
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