##Sanderson's First Law: An author's ability to solve conflict with magic is *directly proportional* to how well the reader understands said magic. Mysterious magic systems can only *cause* problems ##Sanderson's Second Law: Limitations > Power The limitations of a magic system are more interesting than its capabilities. What the magic can't do is more interesting than what it can. ##Sanderson's Third Law: Expand on what you have already, before you add something new. A brilliant magic system for a book is less often one with a thousand different powers and abilities -- and is more often a magic system with relatively few powers that the author has considered in depth. ###Sanderson's Zeroth Law: Err on the side of ***awesome***.