##Sanderson's First Law:
An author's ability to solve conflict with magic is *directly proportional* to how well the reader understands said magic.
Mysterious magic systems can only *cause* problems

##Sanderson's Second Law: Limitations > Power
The limitations of a magic system are more interesting than its capabilities. What the magic can't do is more interesting than what it can.

##Sanderson's Third Law: Expand on what you have already, before you add something new.
A brilliant magic system for a book is less often one with a thousand different powers and abilities -- and is more often a magic system with relatively few powers that the author has considered in depth.

###Sanderson's Zeroth Law: Err on the side of ***awesome***.
